Everking
Your army fights, your village produces, you decide when to be reborn.
A 2D idle kingdom game built in Unity. Automatic combat and village production carry the loop; the player's one heavy decision is when to start over. Turkish and English UI, 34 achievements, in preparation for Steam release.
The problem
The classic idle problem: progression hits a wall and the player forgets why they are still playing. Long-term climb had to be both felt and measurable.
Our approach
Balance was handed to simulation rather than guesswork. A virtual player runs the game for hours and reports where the curve flattens. Once reinforcement stopped being a fixed number and started scaling with the death rate, armies actually began to grow. Today over a thousand automated checks verify balance after every change.
Outcome
- Uninterrupted climb across a 16-hour simulation
- Over a thousand automated balance and mechanics checks
- Bilingual UI; language never affects game math