In development2026Our product
Who A-Meme I?
The king at the top of the staircase decides who climbs.
An online multiplayer social game built with Unity 6 and Netcode for GameObjects. Each round poses a question, players answer, and the king pulls the ones they like upward. Reach the king and you become the king.
The problem
Position sync is the most expensive part of any multiplayer game. Sending every player's location every frame across the network became untenable as the lobby grew.
Our approach
Positions are never transmitted. Each client deterministically computes where a player stands from their step and slot values. Only a few small variables travel the network; the visual result is identical for everyone.
Outcome
- Near-zero network traffic for position sync
- Host/client connection, lobby, ready-up and round flow all working
- Rule layer complete including AFK penalty, royal decree and scoreboard